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- property spriteNum, pRegCompensatie, pAnimatiesprite, pLoc
-
- on beginSprite me
- pLoc = sprite(spriteNum).loc
- pRegCompensatie = sprite(spriteNum).loc - point(sprite(pAnimatiesprite).left, sprite(pAnimatiesprite).top)
- put pRegCompensatie
- add(the actorList, me)
- end
-
- on stepFrame me
- sprite(spriteNum).loc = pRegCompensatie + point(sprite(pAnimatiesprite).left, sprite(pAnimatiesprite).top)
- end
-
- on getPropertyDescriptionList me
- propertyList = [:]
- setaProp(propertyList, #pAnimatiesprite, [#comment: "Welke sprite moet ie aan vastzitten", #format: #integer, #default: 1])
- return propertyList
- end
-